Using Class Primers to Help with a Vibe
Night is a setting for my heavily-customized 5e game. I was a coward when I first started running it and allowed all the base classes, though I did require players to read the following text boxes for their class. I actually think this worked really well, to be honest. I didn't need to spring too much lore on them in game but it was enough they understood that this was a different type of game with a different feel--a different vibe--and it let them get into character quickly. As they grew more comfortable with the story, it stopped really even feeling like 5e, though we used the same base ruleset. This is actually where I began formalizing my Game Vibes theory. Build the vibes to build a fun game, beyond the rules themselves. Anyhow, if you're at all interested what this looked like in practice, I copied my class primers below: Classes : Classes suggest social roles, and NPCs need not use these specific rules Barbarian : There is no urban, cosmopolitan impulse, nor di...